Friday 30 November 2012

Attitude Walk Week 1

A walk with attitude: leading with the chest, feet & knees swinging outwards and a double bounce between each step results in a bobbling swagger fella.


Saturday 24 November 2012

Walk Cycle

The walk cycle inafamously hard, but actually pretty easy when it's an emotionless walk from the side on.
I exaggerated the distance the arms swing out too much. And as a result the arm feels like it is snapping forward. Other than that, I am pretty happy with the results.

Friday 16 November 2012

Train Your Brain (Competition)

Train Your Brain is a competition run by The Art Department (http://theartdepartment.org/) and for the DeviantArt community, that I am not an overly zealous fan of (but that's another story). I've decided to enter a film for the animation category because the prize looks pretty damn good (Private tour around Pixar Studios - for two =O ).

This has sparked my creativity and I've come up with what I think is a decent idea. While I've had nothing to do in the studio I was storyboarding this. I won't explain the whole premise of what's happening because that should be pretty self explanatory, which I think it is. :)
 


Not only do I have about 2 weeks to make a whole minutes worth of animation, I've given myself the pleasurable challenge of doing most of it in first person. I really want to be creative and experimental with how I put this animation together, particularly with the transitions and the crazy effects at the end.

The name is subject to changes.

Here's a link to the page if you want to check it out for yourself:
http://ayame-kenoshi.deviantart.com/art/Train-Your-Brain-Contest-336449766#animation

Pantomime Sack Week 2

Second week was kind of as boring as the first and I think i got a little sloppy in the last few frames. The big chore was scanning in 220 pages of drawings. But in the end, I am pretty happy with the results.


There are some issues with some of the inbetweens or the pre-drop (still) but nothing that I have the desire to spend more time on. If I was to do the task again, I would have chosen different actions, that involve more sqaush & stretch and exaggeration because I enjoy it more when I can do those things in my animation.

I could also make my lines heavier so that they show up on the scanner a bit better (but that's just getting petty)

Saturday 10 November 2012

Pantomime Sack Week 1

This time the post is at the right time. This week and next week we have to give the sack that we dropped earlier life and character, and maybe a purpose too!


I made my keys first and developed the timing for the animation, but as I have started animating it the keys have become almost redundent apart from using them for the poses and to maintain the size of the sack. They were still worth doing however.


The only thing I might want to change at the moment is the hold length for the anticipation before he lunges forward (making it shorter). Other than that I am pretty happy with the progress so far, although I have plenty to do.

Flag Wave Week 2

The (long) overdue post has arrived. Once you've done the flag rising up, making it fall down isn't too hard. I am pretty happy with the results; although the fast wave could do with more work to give it more definition and 3-Dimensionality.